Showing posts with label Board Game. Show all posts
Showing posts with label Board Game. Show all posts

Thursday, March 26, 2026

Heroes 3 Even More Minis Edition!

 I like minis, I do, but this game is getting a little nuts with just how many individual minis there are!  HoMMIII mostly has miniatures that are unique, ie no duplicates.  The new expansions have a few that are duplicated (to facilitate more than one player on the battlefield) but not many.  This leads to it being a slog to paint through quickly but tons of variety and some very interesting sculpts.



The new neutral units are mostly elementals though the leprachaun is a nice touch even if it isn't very flashy on the field.


Even more things to represent cardboard in 3d!  First aid tents and ammo carts as well as a neutral settlement and sea palace.


Siege equipment, because just having the card is certainly not enough!


Battlefield markers for damage and effects are no longer relegated to cardboard, huzzah!


Plenty of map markers too and negative morale (surprised that wasn't in the original set).



The dungeon entrances are a nice easy paint up but should look great in game.


I honestly was about to 3D print some crowns for players before this expansion was announce, much desired additions.


Perhaps the silliest inclusion are the ships.  Now when you move into the sea spaces you can replace your man on horse with a cute little boat for a little while.


And finally some more map markers but as a special bonus:



I also finished the Heroquest First Light minis!  Really didn't need another set of heroes but I get why they were included and at least they are new sculpts.  The dragon is a decent mini though the Crypt expansion dragon definitely beats it out in style.

Saturday, February 21, 2026

Still Not Dead Yet!

 But in those strange aeons...


Yeah its been a long time.  Been struggling with physical and mental health (brought on by meds to treat the first!).  Long story short I haven't been painting.  Remember to reach out for help and trust those close to you please.  


I spent almost a whole year not painting which is scary to me.  Really coming back from the brink.  So why not paint up Mansions of Madness as my welcome back!  I love this game its a ton of fun and each scenario is so different from one another.


The goal was to get everything painted, and painted quickly.  Didn't take too much time really and just got me back into the swing of slapping paint on.  The investigators took the longest just due to every sculpt being different.


Detail was not the goal but despite the ultra fast paint jobs they are super playable.  Much easier to find models to use when they aren't a sea of grey plastic.


The bases are 3D prints off of thingiverse they work great for being able to see the tiles beneath them.


The zombie sculpts are pretty bad to be honest.  They just kind of casually stroll around asking for high fives!


I like the wraiths with their unnatural stride and long claws.


Something about the rioters strikes my fancy.  Not sure what though.



The Dunwich Horror sculpt is very odd and unsettling for sure.  Never seen him in a game yet thankfully.


Nice to be back to my old self and having fun again!  Plenty more coming soonish.

Monday, December 30, 2024

Questing, But in Power Armor

 I finished up the bulk of the painting for Space Crusade a month or so ago but couldn't get enough of a break from printing for the Etsy store to get the bases printed out until now.  I've got the base game and retail expansions all done.  Next up are the White Dwarf expansions!



Speaking of I did get the terminators done using the old school patterned terminator armor.


The Imperial Fists were the last were the last marine squad to get the paint up.  Always enjoyed their color scheme more than most marines.


Had to go with black for the Chaos Marines so you know they're evil!


I tried my best to make retro armor art for the dreadnaughts.  


The ork models turned out to be one of my favorites from this set, they have a lot of personality and are fun easy paint ups!


Can't go through a space hulk without someone stealing your genes of course.


The Necro.... er Chaos Androids!
  

Yes I did secure even the eldar expansion!  Yeah not really sure how that happened...


And finally the Gretchin!  Always fun to paint the old models.  They are simple and to the point but have a lot of character and heart!


Tuesday, December 24, 2024

Battle Master Report

 Here's a wargaming battle report you don't see, at all.  My son (at the enlisting age of 6) and I sat down for a game of the old Battle Masters.  But since I have a problem we are using custom armies of rat-men and Dwarves!  The armies are as follows:





Rat-Men

Unit

Combat

#

Warriors

2

3

Elites

3

2

Plague Rats

4

1

Snippers

3(Ranged)

2

Rat Cavalry

3

1

Giant Ratman

5

1

Roll 3 dice when moving, moves once for each skull rolled

Rat Wheel

1D6

1

Moves twice, if a 6 is rolled for combat amount attacks all adjacent hexes and then is removed.




Dwarves

Unit

Combat

#

Thunder Muskets

3(3 range)

1

Spears

3

2

Miners

4(3 defending)

2

Warriors

4

2

Berserkers

4(2 defending)

1

Cavalry

5

1

Juggernaut

5 - damage

1

Starts with 5 combat, each time it is hit it loses 1 combat and is destroyed when reduced to zero combat.  Moves at double speed.



We were also playing with a slight change where each player keeps their own deck of cards instead of just shuffling all of them together.  This makes sure that we alternate turns (at least until the units begin to dwindle and turns get skipped for drawing destroyed units).


The first several turns are the usual advancing as the dwarf spearmen got left behind and the Giant ratman and wheel charged quickly ahead!


The rat man especially got up close and personal right away though perhaps a little unsupported.


Early on the Dwarf army pulled their 'Move whole army' card and put wounds into the Giant Ratman with the warriors and berserkers.


Luckily for the Rats nothing else could get into combat just yet!




In a fit of angry rat energy they too pulled their own move army card!  The Giant Ratman did nothing sadly as the warriors held firm.


The Wheel on the other hand rammed into the side of the Juggernaut and did 3 wounds crippling the mighty war engine!


On the other side of the river the Rat Cavalry smash into the dwarven cavalry and deal minor damage.


The Rats overcharged their wheel rolling a six on the next turn and blowing up taking the Juggernaut with them and damaging the miners, a troubling early loss indeed. Meanwhile the berserkers traded blows with the warriors and storm vermin as the rats advanced.




The cavalry counter charged into the rats nearly routing them but they still hold!


Now the battle has truly joined and the forces clash in the middle.


The berserkers, though brave, lacked the ability to hold out for long as the Giant Ratman terrorizes them into oblivion.






The muskets finally make it into position to unleash a volley into the Elite rats.  


A pox falls upon the tower though as the plague rats take control gaining the only literal high ground!


Though the spearmen held out against the tower's onslaught the warriors that snuck around the flank swooped in to finish them off.


The Giant Ratman had done its damage but was felled by the brave dwarven warriors.  Another terrible loss of the cheese lovers!


With the miners coming in to avenge the fallen spearmen things were looking bad for those covered in fur.




The snipers across the river did manage to wound the dwarf cavalry again, one more and a very powerful unit would be removed!  


As much as they tried though the snippers would be charged, and charged again being driven back to whatever hole they first emerged from!


Though having only a lowly two dice the ratkin rallied and struck a major blow against the miners!






At this point the Rat line was beginning to encircle the dwarves but suddenly the earth itself shook!


The deadly board gaming cat has emerged to ravage the tower!


As the creature is chased from the battlefield the war continues with the elites charging the dwarven fire line. and breaking the center!



Originally we were playing with the snippers having 3 range to their attack which has been dialed down since.  This was super powerful and may have changed things a bit.






It didn't help that they acted in quick succession blowing a whole warrior unit off the board!




With their center line crushed the rat line moved in for the kill as the dwarf cavalry and spearmn had finally arrived from destroying the rat flank!


The rat men were wise to this sending their deadliest two dice attacks in to damage the spears!


Though wounded and exhausted the cavalry came to the rescue and removed the rat warriors with a single charge!




The final hold outs on the dwarven right flank were taken out but both sides had suffered dire casualties at this point.



The plague rats took up the high ground again ready to make a last stand against the stunty agressors.




Again dwarven cavalry prove their worth though and in a single charge route the infestation from the tower!


Now only the spearmen and the cavalry, both heavily wounded, are left to desperately charge the snippers.  In the end their resolve and skill proved no match for the hail of lead and were shot down before being able to cause a single wound.